03.13.07

GDC rolled around again, and so did another GR. Last week I had fun both speaking at GDC 07, and with the release of GRAW2. A nice combo, and we had the San Francisco launch party for the game on Thursday.

GRAW2 on the Xbox 360 launched last week, to great reviews, including a 5/5 from Gamespy, and hit #1 on the UK cross-platform charts. Some more Editor's choice awards...

I also had the chance to do a few podcast interviews over the past week. Check 'em out: Frag Dolls UK Podcast; Major Nelson's Podcast. Also, Gamasutra ran a "media consumption" piece a while back, you can read it HERE. There's more, but I don't feel like tracking them down right now.

At GDC, the talk this year went great, I teamed up with Mike Haynes and gave more of a process-driven lecture on map prototyping, had a great turnout of ~120 folks. With the demise of E3, I definetly noted that GDC seemed bigger, with more booths and more announcements. Here are some pics from the conference & the launch party:


The showroom floor.


The sign at my talk.


The FragDolls will talk to me again now that there are females in GRAW2 MP.

Clint Hocking rocks the mike old school at the Ubi meet & greet.