03.13.07
GDC rolled around again, and so did another GR. Last week I had fun both speaking at GDC 07, and with the release of GRAW2. A nice combo, and we had the San Francisco launch party for the game on Thursday.
GRAW2 on the Xbox 360 launched last week, to great reviews, including a 5/5 from Gamespy, and hit #1 on the UK cross-platform charts. Some more Editor's choice awards...




I also had the chance to do a few podcast interviews over the past week. Check 'em out: Frag Dolls UK Podcast; Major Nelson's Podcast. Also, Gamasutra ran a "media consumption" piece a while back, you can read it HERE. There's more, but I don't feel like tracking them down right now.
At GDC, the talk this year went great, I teamed up with Mike Haynes and gave more of a process-driven lecture on map prototyping, had a great turnout of ~120 folks. With the demise of E3, I definetly noted that GDC seemed bigger, with more booths and more announcements. Here are some pics from the conference & the launch party:

The showroom floor.
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The sign at my talk.
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The FragDolls will talk to me again now that there are females in GRAW2 MP. |

Clint Hocking rocks the mike old school at the Ubi meet & greet. |
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